ICITY
Sunycom, Izrael - December 31,2000 Did you ever dream to become an owner of the world? To make it as on your wish, to develop it, to stimulate people settled there to make the world more prosperous and better? Now you have the opportunity to be a member of a virtual community and if you succeed in its life you will get the chance to be the master of amazing virtual world. This is like game, but it is more than just a game. ICITY is a unique online application for various categories of users and it serves as conductor to a whole series of net resources. |
Human Body Animation
Canadian Broadcast Corparation, Canada - December 18,2000 Human body animation was created by E-spaces for the film that was shown in February 2001 in USA and Canada. It was dedicated to the medicine of the Future and this reel demonstrates its (future) capabilities. The movie represents invention, which most probably will appear hereafter - full body 3D scanner. The idea is to scan human body and view its physical state and internal. |
Virtual
Cruise Port Antwerp Antwerp Municipal Port Authority,(Antwerp, Belgium) - 29 June 1997 A 'singing and dancing' VRML model of the historical center of Antwerp, Belgium's second largest city and Europe's second largest port. This on-line experience allows you to feast your eyes on the quayside, visit the Steenplein and its fortress 'Het Steen' (The Rock), walk down the Suikerrui (Sugar street) and marvel at the fine old facades on the Grote Markt (Grand Place)... all of this without leaving your house. Our goal here was to create a realistic model that would convey the feeling of a real walking tour through Antwerp's finest streets & places. |
||
|
||
Virtual
Munchen Airport Center Blaxxun ,Germany - July 24,2000 The virtual model of the Munich Airport Center was created by request of MAC to promote the areas and the offices of airport center. VMAC is a 3D internet site, where visitors have possibility to view and to appreciate a huge complex with various offices inside from every quarter. And at the same time besides visual impressions they can get required business information about different parts of the Airport Center.
|
||
|
||
3D
visualization for 'Xscape' The number of computer graphic sequences were prepared for presentation video for the Xscape center. It is a huge construction that is being built in Milton Keynes, The United Kingdom. Under its roof the big snow slope will be prepared for everybody who wants to enjoy slalom, freestyle and other mountain-skiings the whole year round. Restaurants, cafes, health club and the whole row of shops will meet visitors as well.
|
. | ||||||
|
||||||
DHL
Brussels' Hub DHL Courier Service,(Brussels, Belgium) - 1998 IPIX images of the key points in the DHL Hub in Brussels. A series of images will be created to give an overview of different important stages in the handling of the documents. |
||||||
Architectural
visualisation D-MAX studio, 22 February 1999 Archi is a 3D project, done by E-spaces in collaboration with D-MAX, specialized in 3D animation. E-spaces delivered the 3D geometry for architectural visualisation of 6 sites. Those models have been used in a real video footage of future buildings. The 3D models are made in Broadcast Quality Computer Graphics. |
||||||
CyberTown Ericsson Business Networks,(Stockholm, Sweden) - 1993 Our very first televirtuality prototype of our vision for a highly user-friendly interface to on-line commerce and the presence of companies in 3D cyberspace. It dates back to mid-1993, actually, which is long before there ever was any talk of VRML etc. |
||||||
Virtual
Europe European Commission Directorate General XV, Brussels, Europe (Belgium) - June 1998 Virtual Europe is a 3D internet site, where people can walk and collect tailor-made information in 11 languages about their rights and opportunities in the European Union. Visitors can also get free advice from experts, and interact with other people by using virtual representations ('avatars'). This project is a part of the European Commission's permanent Dialogue with Citizens and Business which gives people user-friendly direct access -free-phone numbers, internet- to information and advice about the European Union. |
Citizens' Plaza (Phase II) European Commission Directorate General XV, Brussels, Europe (Belgium) - 25 November 1997 This project was realized in the context of the large scale 'Citizens First' community action executed by the European Commission's Directorate General XV.The present project is the enriched/enhanced version of the original -Viscape-based- Citizens' Plaza (Phase I). In comparison to its earlier implementation this version -among other things- features much nicer graphics, a complete make-over of the visual style and added functionality, e.g. a peripatetic News Boy, and an embedded multi-user chat space. |
||
Citizens' Plaza (Phase I) European Commission Directorate General XV, Brussels, Europe (Belgium) - May 1997 This project was realized in the context of the large scale 'Citizens First' community action executed by the European Commission Directorate General XV. The present project is the first phase -of two so far- of the 3D 'Citizens' Plaza' project. |
||
Televirtual Talkshow (CAMELOT) (in progress) EC ESPRIT Programme, Brussels, Europe (Belgium) - Dec. 1, 1996 to Sept. 30, 1998 CAMELOT is a 22-month 50% EC-funded research & development project in the context of the ESPRIT programme. The goal of our part in this project is to develop and demonstrate a low-cost solution for high-fidelity real-time netcasted VRML-based interactive talk-shows, using the innovative face & body motion-capture system being developed by Eptron, the coordinating partner of the CAMELOT project. |
COMPASS - Nurnberg European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997 3D recreation of the main marketplace of Nurnberg. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the region in which their company is embedded. |
COMPASS - North of England European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997 3D recreation of the North of England region. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the region in which their company is embedded. |
||
COMPASS - Antwerp Dock European Commission INFO2000 programme, Luxemburg City, Europe (Grand-Duchy of Luxemburg) - July 1997 3D recreation of a generic dock of the port of Antwerp. This is a demonstration-phase VRML prototype of a system that will allow end-users (SMEs) to use televirtuality to preview and select multi-media content blocks for presentations about the port. |
||
|
||||||
|
Kazerne Majoor Blairon (part 2) Flanders Graphics Valley(FGV) ,Belgium - April 11,2000 KMBCex project is one more step in development of ability VRML technology to serve people. It is the renovated version KMBC, the virtual model of large new building complex in Turnhout. E-spaces updated the project of last year, according to the new architectural plans. KMBCex was created to provide customer with promotional and marketing tool for this estate and first demonstration of this virtual model occurred at a fair in Dortmund on the 29th of March. |
|||||
Virtual
Walkthrough or Pearls of Flanders This high end VR was prepared for the F.T.I. Technoland exhibition that took place in Ghent (Belgium) at 19-25 April 1999. Since the visitors of the exhibition appreciated this virtual walkthrough through 6 cities of Flanders, it will be shown on the permanent exhibition in Technopolis. Historical centers of 6 cities were reproduced: Brussels, Antwerp, Ghent, Brugge, Leuven, and Hasselt. Each of them is a real-time 3D experience with full immersion in the center of the old city: square and adjacent streets. You can slide through the streets with the aid of a joystick or keyboard, exploring the picturesque old buildings. All facades, sculptures, fountains are reproduced with high fidelity, with love to the national heritage. Though so many details in the scene, the movement is smooth due to unique performance: 25 frames per second on a PII-300 with accelerator card. For the exhibition these virtual experiences were organized in a way to give the user the feeling of being really in these cities – they were shown on three 2.5x3 meters, screens (150°) placed in front of the visitor. To provide the high correspondence of models to real cities more than 2000 digital photos have been made. They were converted into more than 5500 textures to cover polygonal models. The aerial photos were used to provide exactness of the building's lay-out. A team of 12 artists and modelers worked furiously to finish all six models in 1.5 months to be in time to present it in Gent. |
||||||
Technopolis Even before the first stone of the Technopolis' building was laid in Mechelen, E-spaces had created already the interactive center in VR. The VRML model allows visitors of the Technopolis website to take a virtual tour around the building. An "appreciation flight" offers users a visit to the 3D building, as were they seated in a helicopter. Users according to their taste can change the color of the cone-tower in front of the building. If you click on the cone, an RGB circle will appear. The color can be changed by moving the arrow. This feature was inserted for use during the design-phase of the building: decision-makers could very easily see what the effect on the visibility of the tower (and therefore also the 'landmark'-function of the cone) was when the color of the cone changed. You can make this virtual tour around Technopolis building at FTI server. Using of advanced VRML technologies allowed creating the whole model (with a quite detailed environment) in 1 Mb. This model took a couple of weeks of work for 3-4 people. |
||||||
TGV 'Train à grande vitesse' (Train with high speed) was done for Electrabel, one of the Technopolis partners. Tractebel Energy Engineering was the project coordinator during the whole production period.TGV is a train simulation, for witch the Unreal 3D engine was used. Two tracks (each 2 km length) were created for the virtual presentation of train moving in a typical Belgian landscape at sunset. A camera is circling around the locomotive showing the locomotive and a part of the first carriage of the train, which is moving at a speed of 100 till 350 km/hour. The special light effects create the impression of the sunset time. Gorgeous red-blue clouds, the orange horizon and lit lamps along the track help to get the atmosphere of the 'close to the night' environment. |
||||||
©1996 - 2005 E-SPACES NV/SA.
All Rights Reserved.